@startuml
sprite $quinscape [48x48/16] {
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}


!define FA6_QUINSCAPE(_alias) ENTITY(rectangle,black,quinscape,_alias,FA6 QUINSCAPE)
!define FA6_QUINSCAPE(_alias, _label) ENTITY(rectangle,black,quinscape,_label, _alias,FA6 QUINSCAPE)
!define FA6_QUINSCAPE(_alias, _label, _shape) ENTITY(_shape,black,quinscape,_label, _alias,FA6 QUINSCAPE)
!define FA6_QUINSCAPE(_alias, _label, _shape, _color) ENTITY(_shape,_color,quinscape,_label, _alias,FA6 QUINSCAPE)
skinparam folderBackgroundColor<<FA6 QUINSCAPE>> White
@enduml